A game is typically a structured kind of play, typically undertaken for fun or entertainment, and occasionally used as a teaching tool. Games are often different from work, which generally is carried out for money, and from literature, which is generally more of an expression of artistic or aesthetic F95ZONE components. The main difference between work and a game, then, lies in the fact that a game involves an interactive element (as opposed to being a purely passive medium), whereas work normally does not. In the same way that a game is played in accordance with a pattern of moves, so too is a work done for fun. However, while the two may be enjoyed together, a game cannot be considered a form of art.
A major influence on the development of computer games is the entertainment aspect of video games. Original titles such as Space Invaders and Pac-Man are highly complex affairs, involving multiple levels and a wide variety of options, all of which are constantly changing and growing. It is only natural that as technology increases, so too does the scope and complexity of the possible games. The increased complexity of video games also led to the development of genre, with adventure, puzzle and simulation being among the most popular genres. Two such examples of this genre are Virtual Chess and Panic Rooms.
Computer games have also had an enormous impact on the development of the role-playing genre. In the early days of the PC, Baldur’s Gate was among the first role-playing games to be released, with point and clicking on the interface. This is a far cry from the vast, virtual world of Baldur’s Gate, now available via a massively multiplayer online role-playing game (MMORPG). In the MMORPG, players take on the roll of characters within a persistent online environment, where they can make a number of different choices, along with interacting with hundreds of other players. This is no small task, and requires immense skill and patience.
The future of board games looks bright. Innovations in technology, such as Bluetooth capability, allow players to play with friends and family across the globe. This means that we are no longer restricted to the idea of having a local ‘game’ night at our homes. Players can find dozens of ‘games’ online, with hundreds more being created every month. Some of these are purely text-based, requiring no imagination or problem-solving skills whatsoever. Others, such as the highly addictive game Dwarf Fortress, require a whole new set of strategies and thinking skills to succeed.
Another trend in computer games is the use of motion sickness. There are actually some video games now which prevent players from feeling nauseous, by manipulating their head movements in different ways. Games such as Space Invaders are considered by many to be causes of motion sickness. Bushnell is another video game which simulates the effect of zero gravity. It uses a device similar to those used by astronauts in space to project a three dimensional image onto the screen, moving around with the player and causing nausea.
Video game theory is growing in popularity amongst the younger generation. Simple games which encourage two-person play have been developed, such as a sport and puzzle game like Sudoku or a card game like Solitaire. These games encourage multi-mindedness and problem-solving skills, as well as the ability to communicate and socialise with players from different parts of the world.